The starting equipment based on the class is worth approximately 100 gp; the average gold roll for a bard is 125 gp. However, a bard has a strong chance of starting much richer even with an average roll of the dice compared to taking the starting equipment. With a perfect roll, you would start with 200 gp to equip your character and fill your pockets. It's no wonder that living like an aristocrat gives you the biggest starting gold with the noble 25gp.
The only gold you start with comes from your background or selling any of your initial equipment (at half price). When starting a character, some players may wonder how much they can spend from the start. Sometimes they want to customize their equipment and other times they want to buy a magic item as soon as it becomes available. Or maybe they want to start hoarding like dragons.
In any case, starting gold is an excellent way to ensure that your players can purchase items and customize their weaponry beyond what is normally available. Here's an option to determine your starting gold: roll through the shake of a pool of gold and also use it to buy your main equipment. So how much gold do you start with in d%26d? In 5E Starting Gold by Level - Levels 2+; depending on character level 17 or higher. One option to determine your starting gold is to look for a pool of gold and use it to purchase your starting equipment.
The official rules are that you can choose between a random amount of starting gold or starting gold and the equipment of your environment and class. Rolling for gold is an optional rule in the 5th edition D%26D, where you can take a random amount of gold instead of your normal starting equipment. Usually, in the fifth edition, rolling for starting gold is a bet that is not mathematically wise, but there are some exceptions and occasions when it is better for you to roll for your gold. A character who retires at level 20 and has the average amount of gold and art accumulated for him, should retire with a total of 786,086 gold pieces.
In other words, any gold or equipment gain from using the TIYL tables adds to standard methods for determining starting gold and equipment. Once your players enter Level 2, they will have their favorite team and gold will start to lose meaning to many of the players because it doesn't really matter how much gold they have. For whatever reason, the bard class on average gets more gold when rolling than their starter pack is worth, usually around 25 pieces of gold. Still, I would say the opposite, since the funds have no initial gold alternatives to start with and give you an amount of gold depending on your class.
When you're finished buying the equipment, the rest of the gold you've drawn becomes your starting gold (and silver and copper, to the extent that you have a smaller change left). For further analysis, see ThinkDM Patreon, where you can find a comprehensive chart that allows you to adjust gold based on the% of the maximum starting equipment value, configure the starting equipment for each class, and using different gold dice.